Devlog #1: Cutscenes, AI tweaks and more!


Ooooooh boy this is a a big update! I have three main things that I would like to talk about this one. I'm going to leave some stuff in the dark mainly because I don't want to spoil everything the game has to offer! Let's start off with cutscenes. After each night, there is going to be a cutscene in this beautiful pixel art style (drawn by me). All I will say is that these cutscenes depict a cohesive story! 

Another thing I want to talk about are AI tweaks. Some of you -and my friends- who have playtested the demo have noticed that there have been multiple problems with the AI, mainly hiding in the cameras makes it impossible for the animatronics to jumpscare you, and Tera being very broken. I'm happy to announce that not only have these problems been fixed, but multiple balancing issues (Scratch being too unforgiving, Tera being too slow, etc) have been fixed. I've tweaked almost every animatronics AI to be fair, but still challenging. The biggest challenge in game design is making every mistake feel like the player's fault. This is especially true in FNAF games, so it's incredibly important to hit that sweet spot between fun and difficult. And at the risk of tooting my own horn, I think I've found that spot!

(Everything in this section is subject to change)
I'm going to keep this next section brief. I've started work on an extras menu. I won't reveal too much but it's going to include different modes (like an arcade mode and joke mode), among other things such as cheats, concept art, close looks at each of the characters.

And that's it for this update!

-WhatIsIt Studios-

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